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From one lonely, floating pillar to the next, suspended above a bubbling sea of green alien sludge.
Developer: InstantOnlineGames.com
- 4.5
- Score
There's no slime chase, no gadgets to collect, and no high-speed action in this one - but don't let that fool you. Ben 10 Alien Force puts your focus and timing to the test in one of the most deceptively simple games I've played in a while. You don't run, you don't fly - you jump. Just jump. From one lonely, floating pillar to the next, suspended above a bubbling sea of green alien sludge. Sounds easy? It's not. One mistimed hop and you're watching Ben disappear into the goo like yesterday's hero. No enemies, no power-ups - just you, the jump button, and the quiet pressure of not messing up. The controls are straightforward: tap to jump. That's it. Your character automatically positions themselves on a pillar, and your job is to judge the timing and distance for the next leap. The stone platforms vary in spacing and height, and sometimes they move just enough to make you second-guess yourself. Jump too early? You fall. Too late? Still fall. Miss the angle by a hair? Slime bath. And that's what makes it oddly addictive. Each jump is a tiny calculation - your reflexes versus the game's silent indifference. There are no second chances. No checkpoint. Each fall resets your run completely, which sounds frustrating, but quickly becomes part of the rhythm. You learn to focus. Breathe. Tap. Land. Repeat. What makes Ben 10 Alien Force interesting is its restraint. It doesn't try to do too much. No fancy level system. No complicated UI. Just a simple, punishingly honest test of coordination wrapped in the familiar skin of a beloved cartoon character. If you're expecting alien powers or flashy transformations, this probably isn't what you had in mind. But if you want a clean, tight reflex game where every mistake is yours - and every perfect jump feels like a micro victory - you'll find this oddly satisfying. It's not the most heroic outing Ben's ever had, but hey, even galaxy-saving icons need a little platforming practice now and then.