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Mario is still constantly running forward and you only need jump .
Developer: Kiz10
- 4.7
- Score
Super Mario Rush 2 builds on the same endless-runner formula as its predecessor but adds just enough tweaks to feel like a slightly more refined experience. Mario is still constantly running forward, and your only real control is jumping - but this time, the level design feels more dynamic, with better pacing, more coin opportunities, and trickier obstacles to navigate. Some platforms collapse as you land on them, while others require you to chain perfectly timed jumps or land on narrow ledges. The increased difficulty feels earned rather than frustrating, and there's a bit more satisfaction when you finally clear a segment you've failed a few times. It's not a revolutionary jump from the first game, but it feels like the developers learned what worked and leaned into that momentum. The visual style and sound remain consistent with the Mario universe - bright skies, green hills, brick blocks, and all the charming sounds we've come to expect. That said, there's a slight polish to this version. The environments feel more layered, and there's a sense of movement in the background that wasn't as present in the first game. One noticeable improvement is the way hazards are introduced; instead of being thrown at you without warning, the game gives you subtle cues, making it feel more fair. There's still no save system or level selection, which limits replay value, but in terms of casual gaming, it does the job well. You're not playing this for long story arcs or deep mechanics - you're here for fast-paced action and the thrill of getting just a little farther with each run. In the end, Super Mario Rush 2 is a fun, slightly more challenging follow-up that delivers exactly what it promises: quick, simple, Mario-flavored entertainment. It's easy to lose a few minutes - or even an hour - trying to beat your last distance, and that addictive loop is where the game finds its charm. While it won't replace any of the mainline Mario platformers, it doesn't need to. This is snack-sized fun, perfect for when you're on a break, need a little distraction, or just want to jump over some Goombas and grab a few coins. If you liked the first one, this is a no-brainer. If you didn't, it won't change your mind - but for fans of Mario's lighter, more casual outings, it's a solid way to pass the time.