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Goku spamming kicks at Vegeta in a battlefield while the background looped endlessly.
Developer: Slope Run Dev
- 4.5
- Score
When I saw the title Dragon Ball Z Kakarot Fight, I expected drama. I expected anime screams, massive energy blasts, and the kind of slow-motion punches that shake the sky. What I got instead was... well, Goku spamming kicks at Vegeta in a one-lane battlefield while the background looped endlessly. Let's be clear: this isn't Dragon Ball Z: Kakarot the console game. This is the browser-game cousin who shows up to the tournament without charging his ki. The art is ripped, the animation is minimal, and yet? I kept playing. Not because it's deep, or polished, or balanced - but because it's messy fun in its own strange way. The gameplay is pure chaos. You get two characters on screen - usually Goku versus someone like Frieza or Buu - and you mash buttons to punch, kick, and sometimes throw out a special move that looks half-finished but still kind of cool. There's a block button, though good luck timing it. The controls are responsive enough, though occasionally you'll end up jumping when you meant to charge, or firing a ki blast in the wrong direction entirely. There's no energy meter, no proper combo system - just offense, dodging, and momentum. And while that sounds shallow, it actually keeps the pace fast and ridiculous. The hitboxes are generous, the sound effects are loud enough to wake neighbors, and when you land five hits in a row, it somehow feels epic, even if visually it looks like two cardboard cutouts slapping each other in fast-forward. What I actually admire about Dragon Ball Z Kakarot Fight is that it doesn't pretend to be more than it is. It's not a full RPG fighter. It's a quick, chaotic brawler with just enough Dragon Ball flavor to trigger nostalgia. The characters are recognizable, the special effects are bright and over-the-top, and the music gives you that low-budget Z-era vibe that weirdly fits. Sure, it lacks polish, voice acting, proper animation flow, or real mechanics - but for a few minutes of wild, brain-off button mashing, it absolutely delivers. Think of it like a bootleg action figure: it's not official, the paint's a little off, the joints are wobbly - but it's weirdly charming and fun to play with. And honestly, sometimes that's more satisfying than a hyper-serious, overproduced game. It's not canon. It's just chaos. And that's kind of the whole point.