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What makes Mr. Autofire shine isn't just the breakneck pacing, but how delightfully it escalates.
Developer: Kiz10
- 4.7
- Score
You drop into the chaos with no explanation, no plan, and no time to breathe. Just you, a slick pixelated gun, and an endless swarm of alien monstrosities. That's Mr. Autofire in a nutshell: a pure, adrenaline-drenched descent into bullet hell, where your only job is to survive and fire back. But here's the twist - you don't even need to press the trigger. Your character shoots automatically whenever he's standing still, which forces you into this dance of motion and pauses, dodging with precision, then planting your feet to deliver fiery justice. It's a mechanic that feels so simple, yet constantly puts your reflexes and positioning skills to the test. Jump, slide, hover - every movement has purpose. And once you get into the rhythm, it's like performing a deadly ballet choreographed by your own panic. What makes Mr. Autofire shine isn't just the breakneck pacing, but how delightfully it escalates. Every new level throws stranger and more aggressive aliens your way - leaping beasts, gun-toting goons, hovering drones. But thankfully, you're not stuck with your starter blaster for long. The game showers you with weapon upgrades, perks, and new gadgets: double jumps, fire bullets, energy shields, even bouncing lasers that ricochet wildly around the screen. Every run feels like a fresh experiment in destruction. Will you go for speed and agility, or stack raw firepower and tank your way through the madness? The moment you find a perk combo that works - like explosive rounds paired with faster firing - it's electric. And the gear system? Surprisingly deep for a casual browser shooter. There's loot to chase, stats to buff, and enough cosmetic unlocks to keep your inner completionist happy. But perhaps the most satisfying part of Mr. Autofire is its total lack of pretense. It doesn't care about story, character arcs, or world-building. You are Mr. Autofire. Aliens exist. That's bad. Go fix it - with bullets. It leans hard into the retro-arcade spirit with chunky visuals, catchy synths, and explosions that feel almost too big for your screen. It's loud, it's proud, and it's here to chew bubblegum and vaporize monsters. If you've got five minutes to kill or twenty minutes to dominate, this is the kind of game that respects your time and rewards your recklessness. One run turns into three, which turns into unlocking a new world, which somehow turns into an hour later and you still haven't blinked. So yeah - bite the bullet. Rumble hard. And don't stop moving.