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Save the Dummy

It's more like solving physics puzzles in a cartoon universe where gravity has a sense of humor.

Developer: Kiz10

4.4
Score
Save the Dummy
Save the Dummy
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Save the Dummy

Editor's Review :

Save the Dummy sounds like a serious mission - like you're about to step into a dark rescue operation. In reality? It's more like solving physics puzzles in a cartoon universe where gravity has a sense of humor and the "dummy" you're saving flops around like a ragdoll with no bones. But somehow, that's exactly what makes it fun. Your goal is simple: remove objects, slice ropes, trigger platforms, and guide the dummy safely to freedom. Or to the floor. Or into a box, or across a bouncy ramp that sends it flying. The game doesn't care how graceful it looks - as long as the dummy gets to the goal, you win. And trust me, "graceful" is never the word I'd use to describe how these levels end. Each level presents a new setup: maybe the dummy's hanging upside-down by a rope, maybe it's trapped between sliding blocks, or maybe it's balancing on a tower of wooden crates stacked like a Jenga set built by someone with zero hand-eye coordination. You scan the scene, figure out which pieces to move or remove, and then sit back and watch the glorious mess unfold. Sometimes it's perfect. Other times, your dummy launches across the screen, misses everything, and flops off-screen like a deflated balloon. And yet, even when you fail, you usually laugh - because failure here is floppy, chaotic, and often more entertaining than success. The reset button is your best friend, and experimenting becomes half the fun. You try again, make one change, watch the dummy bounce around... and hey, that weird solution actually worked. What makes Save the Dummy surprisingly satisfying is how it mixes low-stakes silliness with actual puzzle logic. Underneath all the exaggerated physics and ragdoll chaos, there's real structure: cause and effect, balance, force, timing. It's like a playground version of a physics classroom - one where you get to throw stuff, break stuff, and somehow learn how momentum works along the way. And the best part? It never rushes you. There's no timer, no lives, no pressure. Just trial, error, more error, and then that one glorious moment when the dummy flops into place and the level ends with a cheer. It's clever without being stressful, and dumb without being boring. If you like your puzzles with a side of slapstick and a lot of trial-and-error giggles, this one's worth picking apart - one rope-cut at a time.

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