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Bus Rush

It's a side-scroll-meets-subway-surfer kind of experience where you dodge, jump, and slide.

Developer: Ivy Games

4.5
Score
Bus Rush
Bus Rush
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Bus Rush

Editor's Review :

You take off running. A bus zooms past, coins float in mid-air, and your reflexes kick in before your brain does. That's how Bus Rush begins - no setup, no questions, just instant momentum. It's a side-scroll-meets-subway-surfer kind of experience where you dodge, jump, and slide through a crowded city street filled with obstacles that come way too fast. The controls are standard for an endless runner: swipe or use the arrow keys - up to jump, down to slide, left or right to switch lanes. Sounds easy enough until a billboard comes out of nowhere and sends you flying. The game gives you no room to think. You learn by crashing. The environment is full of color and chaos. You're sprinting through streets where buses act like moving walls and signs exist solely to trip you up. Coins hover temptingly between train cars, over benches, and under scaffolding, daring you to grab them all while staying alive. Power-ups pop up mid-run - magnet, boots, jetpack - each offering a short break from the constant close calls. But the real challenge is consistency. You get in the zone, fingers twitching just ahead of each corner or leap. Miss a beat, and it's game over. But that's the hook. You don't just want to run far - you want to run smoother. Cleaner. You tell yourself, "Okay, this time I'm not missing a single coin." Two seconds later, you're face-first into a mailbox. What works so well in Bus Rush is how low-pressure but high-engagement it feels. There's no end goal, no level progression, no unlocking story content - just a clean, fast loop that lets you start again instantly. It doesn't waste your time. You lose? Retry. You want a quick session during lunch or a five-minute distraction between tasks? Perfect. The game's pace keeps your brain engaged just enough to forget everything else, and somehow, that's refreshing. It's not trying to be deep or clever - it just wants to see how long you can keep moving forward without messing up. And when you finally string together a long, clean run, dodging every obstacle, grabbing every coin, and blasting through a city block like you own it - it feels like the kind of small, silly win your day needed.

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