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A girl gets into danger, you have to choose between two options to help her escape.
Developer: yad.com
- 4.3
- Score
I wasn't expecting much when I clicked on Save The Girl - it looked like one of those ultra-simple mobile-style games ported to the browser, something to kill a couple of minutes. And to be fair, it kind of is. But after a few levels, I found myself weirdly hooked. The premise is simple: a girl gets into danger - trapped in a burning house, chased by a dog, stuck in a cave - and you have to choose between two options to help her escape. One choice is right, the other leads to disaster. The funny thing is, the "wrong" answers are often the best part. Whether she gets launched into space or ends up wearing a bucket on her head, the game leans hard into its cartoon absurdity - and somehow, it works. The controls couldn't be easier: you're shown a short animation, two buttons pop up with goofy icons, and you pick the one you think makes sense. But here's the thing - it doesn't always make sense. Sometimes, the logical option fails spectacularly, and the totally random one saves the day. The unpredictability is part of the charm. There's no timer, no score, no penalty for getting it wrong. If you fail, the level resets instantly, and you just try again. It's this low-stress loop of "try -> laugh -> retry" that makes the game surprisingly addictive. I kept clicking through levels, curious not just about how to win, but about what ridiculous failure animation I'd get if I chose wrong. It doesn't pretend to be deep or clever - it's just quick, silly fun with a slight puzzle flavor. What I ended up liking most is that Save The Girl never tries to be more than what it is. It's not a brain teaser, it's not a serious puzzle - it's an interactive cartoon where your decisions either rescue the girl or result in absurd chaos. And for a game that lasts only a few seconds per level, it delivers exactly what it promises: quick, goofy entertainment that doesn't ask for too much attention. The art is bright, the music is playful, and the writing is minimal but funny in its simplicity. Sure, some solutions feel totally random, and yes, the humor gets repetitive after a while - but for what it is, it delivers. If you've got five minutes to spare and want something that doesn't take itself seriously at all, this one's worth a few clicks. Just don't be surprised if you end up playing more levels than you meant to - purely to see what kind of trouble she gets into next.