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Boom Stick Bazooka 2 Puzzles

It's one of those cleverly stupid games that manages to feel smarter than it lets on.

Developer: Kiz10

4.5
Score
Boom Stick Bazooka 2 Puzzles
Boom Stick Bazooka 2 Puzzles
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Boom Stick Bazooka 2 Puzzles

Editor's Review :

It starts with a bazooka and a target. That's all you see when Boom Stick Bazooka 2 Puzzles loads up. Nothing flashy. No dramatic intro. Just you, a cartoonishly oversized rocket launcher, and a bunch of oddly placed stickmen just begging to be blasted into oblivion. The goal? Eliminate every target on screen using as few shots as possible. The controls are wonderfully simple: just move your mouse to aim and click to fire. But the moment your first rocket arcs through the air and explodes with ridiculous physics, you realize this isn't just another puzzle game. It's one of those cleverly stupid games that manages to feel smarter than it lets on. Each level is like a tiny chaotic experiment. Some stick figures are hiding behind crates. Others are stacked on planks or hanging from ropes. Your job is to think three steps ahead, use the environment, and make sure your limited shots count. It's not just about aiming well - it's about understanding how objects fall, bounce, and break. A perfectly timed shot might collapse a platform, sending enemies tumbling into each other like dominoes. A lazy one might do nothing at all. There's a satisfying "aha" moment when you line everything up just right and watch the whole level unravel in your favor. And when it doesn't work? You reset and try again, already scanning for that new angle. It's trial and error, sure - but the fun kind, the kind that keeps you thinking even after you close the tab. What makes Boom Stick Bazooka 2 Puzzles weirdly enjoyable is how low-key it is. There are no timers, no pressure, no high-stakes tension - just a bunch of silly-looking levels that dare you to solve them with explosions. It doesn't try to impress you with fancy mechanics or overdesigned levels. Instead, it gives you a problem, hands you a rocket launcher, and steps back to see what you'll do. That minimalism works. It's the kind of game you end up playing way longer than you meant to, just to see how far the absurdity goes. Some levels are clever. Some are ridiculous. But nearly all of them make you smile when your last rocket sends a stickman flying across the screen in slow-motion glory. It's dumb. It's smart. It's oddly relaxing. And yeah - it's pretty fun to blow stuff up for no good reason.

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