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Moto X3M Halloween

One second I was cruising, the next I was flipping through the air, surrounded by tombstones.

Developer: MadPuffers

4.6
Score
Moto X3M Halloween
Moto X3M Halloween
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Moto X3M Halloween

Editor's Review :

I hit the gas and drove straight into a pumpkin. That's how my first run in Moto X3M Halloween ended. One second I was cruising, the next I was flipping through the air, surrounded by tombstones and exploding lanterns, and then - boom - crushed by a falling gravestone. Welcome to Moto X3M, but make it spooky. This version doesn't change the core formula - it just wraps it in cobwebs, death traps, and the bright orange glow of chaos. And somehow, that makes everything even better. It's still the same game that wants you to fail repeatedly - but now it laughs maniacally while you do it. The gameplay is as tight and unforgiving as ever. Accelerate, brake, lean forward, lean back - that's all you have. But the levels don't play fair. Spikes appear mid-jump, platforms swing without warning, and some ramps are clearly designed by a Halloween goblin with a grudge. You'll ride up a wall, flip over a cauldron, slam through a wooden barrier, and then land directly into a rotating saw. Most of your first runs are pure reaction and panic. But the genius of the design is how, with each retry, your brain starts to map the madness. You learn which barrel will explode, where to let go of the gas, and when to hit the brakes mid-air to land on the skull bridge below. Every death becomes data. Every level is a gauntlet that slowly becomes choreography. What makes Moto X3M Halloween shine isn't just the clever traps - it's the way the theme amplifies the absurdity. The haunted visuals are charmingly creepy: carved pumpkins that detonate, grim reapers who nod as you pass, even the checkpoints look like glowing tombs. The soundtrack is slightly eerie, but playful, matching the "yes-you-will-die-but-you'll-like-it" tone of the whole experience. There's no story, no power-ups, no custom bikes - just you, your reflexes, and a level designer who clearly enjoys watching you explode. And yet, every crash feels fair. You want to beat the game not just to win, but to prove you can. If that doesn't scream Halloween spirit, I don't know what does.

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