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Tung Tung Sahur

The slingshot formula is straight from the Angry Birds - but this game has its own flavor.

Developer: Mapi Games

4.5
Score
Tung Tung Sahur
Tung Tung Sahur
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Tung Tung Sahur

Editor's Review :

Of all the ways to fight zombies, launching yourself from a giant slingshot during pre-dawn Sahur time is probably the most unconventional. But that's exactly what Tung Tung Sahur invites you to do - no firearms, no panic, just pure airborne vengeance. You play as the delightfully squishy Tung Tung, on a mission to rescue his kidnapped Italian Brainrot crew from a band of jealous undead. The catch? You're the projectile. This isn't your typical zombie survival scenario - it's something more chaotic, more absurd, and somehow more strategic than you'd expect. The gameplay wears its inspiration on its sleeve - yes, the slingshot formula is straight from the Angry Birds playbook - but this game has its own flavor. The zombies aren't just obstacles; they're puzzles. Some hold keys, some collapse into others like dominoes, and some are placed just far enough to make you whisper "please hit" before you release. You'll misfire often, but it never feels unfair - just messy and hilarious. One moment you're soaring through a window like an action hero, the next you're bouncing off a barrel and flopping into a pit. That unpredictability? It's half the fun. It turns each level into a kind of comedy sketch, where your successes feel earned, and your failures look like blooper reels. And then there's the atmosphere. This isn't just some generic level pack; it's Sahur time. There's something oddly peaceful about the night sky glowing faintly above while lanterns flicker beside zombie bunkers. The music hums with a calm urgency, like a sleepy city waking up just in time to witness your aerial chaos. Tung Tung himself has big "I didn't plan for this" energy - his mid-air flails are somewhere between heroic and hopeless, and somehow that makes you root for him more. The cultural touches don't scream for attention, but they're there in the shadows, giving the game a soft, unusual charm. It's weird, it's wobbly, and it's unexpectedly sweet. And honestly? That's what makes it memorable.

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